Most of the properties in the attacks folder won’t be changed unless an Advanced Skin is used, which is explained below.īasic skins are meant to be purely cosmetic changes are restricted to things that don’t affect actual gameplay, and can generally be safer to use in tournaments and a more competitive setting. The following templates for every character contain all of the sprites they use, as well as scripts with every animation-related variable you can change and attack scripts for all of their attack properties. This determines the character the skin is assigned to. The main difference here is the addition of a “character” property in the config.ini. That means a lot of the Intruduction page applies here, as well. In terms of file structure as well as underlying behavior, they work similarly to a custom character. When Workshop is enabled in the match rules, skins can be equipped by selecting a character, and then using the gear-shaped button that appears on the player window. Skins are fairly self-explanatory if you’re familiar with the term already they’re cosmetics that can potentially replace all of a characters’ sprites and sounds while keeping gameplay pretty much the same.
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